![]() ![]() When you have done this, duplicate the spline object and put the two splines into a Loft NURBS object. Next, select the edge points and chamfer them on at a point. Then draw in the window shapes and merge everything down to one spline object. The first step is drawing a spline with the shape of the side cockpit. The method described below works best for me, but there may be other alternatives that may be better suited for your way of working, or that may result in cleaner meshes – but as this is just for a design, I am satisfied with the result. ![]() ![]() Using the reference drawing, I start to create the cockpit. ![]()
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